While the “Assassin’s Creed” series of stealth action games has been around for a decade, “Assassin’s Creed Origins” is the nineteenth game in the franchise but only the tenth installment of the main series. Where the first game’s premise involved the exploration of the main character’s ancestral memory and has the player navigating various locations during the Third Crusade of the 1100s; this newest installment uses the memory diving technology within the game’s universe to explore Ptolemaic Egypt in order to tell the origin story of the game’s central conflict: that of the authoritarian “Templars” and the libertine “Assassins.”
The “ancestral hero” for this particular outing is Bayek, a “Medjay.” While the term Medjay can refer to a Nubian individual hailing from northern Sudan, it also refers to individuals who served the Pharaoh as advance scouts or military. Players send Bayek on a variety of missions, usually with allowance for multiple valid solutions due to the open-world nature of its gameplay. Bayek can call upon Senu, his pet falcon, to run aerial reconnaissance on mission areas; rush down enemies on horseback; snipe at foes with arrows fired from his compound bow or just slice up foes with a khopesh. The game will include combat engagements on horseback, upon the waters north of Egypt and within the unforgiving desert wastelands of the Sahara. One distinction Assassin’s Creed Origins has over its predecessors, likely as a nod to the earlier state of civilization within the world, is the relatively rare presence of tall buildings that the series has developed a reputation for taking huge leaps of faith from.
Assassin’s Creed Origins will launch in late October for the PC, the PlayStation 4 and the Xbox One. Once the console hits the market in early November, Assassin’s Creed Origins will also be released for Microsoft’s new “Xbox One X” console, which bolsters a consistent frame rate of 60 frames per second and graphical fidelity that reaches 4K resolution.