Everything: Game Review

As a rule, games are typically meant to be played then won then played again (in some cases). This is not the case for Everything. The game, from Mountain developer David O’Reilly, espouses the connection of organisms from the smallest subatomic particles to the largest cosmic objects the mind can imagine. These objects are all playable characters in the video game that eventually becomes a meditation on consciousness and Eastern philosophical thoughts and ideas.

Starting from scratch as a floating particle through space, you initially inhabit the body of a deer and have the ability to communicate with objects that are roughly within your size and environment. You can call upon other members of your same species and travel in packs towards a destination within the ever-expanding game universe. A horse interacting with a tree allows the player to inhabit the tree and thus ascend to a new height. Trees can elevate to land masses while land masses can elevate to the planetary level. From a planetary level, the player can float through space and eventually come into contact and ascend to the star-level of the sun.

Ascension can continue until you have become a cosmic entity with the next level being a subatomic particle of another dimension. All of this occurs as Alan Watts’ famous lectures that espouse the “oneness” play in the background. With the soothing color palette and musical score in Everything, O’Reilly provides a background to illuminate a vision for Watts’ Buddhist-inspired outlook on life. Though some portions of gameplay are mechanical and require you to unlock new skills, a large aspect of the game is autonomous and runs well enough without human interference.

If you are a player that needs a constant challenge then Everything might not hold up to your standards, however, if you are looking for a new experience that might radically change your worldview then Everything will not disappoint.