Destiny 2’s Roadmap For the Future, and Recent Update

On March 27, Bungie rolled out their proclaimed “Go Fast” update, which is meant to fix multiple sandbox issues in the game. Players have complained that the game simply does not make them feel powerful. And in a game like Destiny where you are essentially a space wizard, ripping apart aliens and saving different planets, power is a wonderful feeling.

The main complaints in PvP have been that the time to kill (TTK) is too slow. With a TTK of over one second, players are encouraged to stick together to kill enemies faster. This eliminates “hero moments” in PvP games, meaning to simply flank and get behind the opponents is suicide, unless you are playing against five year olds.

Another complaint in every aspect of the game is that the abilities in the game recharge too slow. In Destiny 1, you can throw off grenades every couple of seconds with an optimized build. Now, grenades take over a minute to recharge, which encourage slow gun-focused gameplay, therefore dumbing down the game.

Bungie has released that their second DLC, titled “Gods of Mars”, will go live in May. With this DLC, players can expect reworked weapons, reworked armor perks and an all new storyline and raid lair. But it seems like Bungie is saving most of their substantial content updates until September. It has been hinted that the workers at Bungie have been working on all new, dynamic experiences, such as moving different types of weapons into different slots, new subclasses, and new subclass trees. It is expected that all of these features will go live in September with the purchase of a $40 mega-DLC, just like Destiny 1 did with the “Taken King” DLC.

Whether this game will stay alive until December is a glaring question. In many endgame activities, concurrent players on all platforms have dipped down below 50k. On PC, the activities have dipped below 10k. The game is failing, and Bungie will have to work fast to save this sinking ship.

Destiny 2: Light at the End of the Tunnel?

Destiny 2 has certainly endured a lot since its release in September. From microtransaction controversies, to a dull, boring endgame for most players, to general bugs and quality of life improvements left out from the first Destiny game, the very dedicated player base has been at odds with Bungie.

Recently, however, Bungie has tried to right their wrongs. Mocked for their lack of communication, these past two weeks have been weeks of apologies and improvements. On February 8th, 2018, Bungie’s news article series “This Week at Bungie” debuted the Crimson Days event. The event is a standard for Valentines Day, and introduces a limited edition 2v2 player vs player combat playlist, only available for the week of Valentines Day.

The event was a success. Not only did it revitalize the issues with PvP (slow ability cooldowns, passive maps), it totally redid the loot system for the event. This event, for the first time in Destiny 2, was not locked behind Eververse (microtransaction store in Destiny 2) at all. Everything was available through basic gameplay, nothing was locked behind a paywall. In addition, it introduced a “knockout” loot system, where if you got something, that loot item would be taken out of the pool of possible items, so you did not have to play a slot machine every time you got an engram.

To the entire player base, this is a great step forward. It shows that Bungie is able to forego their profits through microtransactions, and instead create a fun event where it is very possible to get everything through a days worth of gameplay. Everything earned from the Crimson Engrams also breaks down into Bright Dust, one of the in-game currencies available to purchase with real money.

This event has given Bungie some of its credibility back, but players are still frustrated with the lack of decent loot, non-engaging gameplay, and apparent pay-to-win tactics. We will have to wait until the second DLC for the game, “Gods of Mars”, is released to see if Bungie can bounce back from a pitiful launch.