On March 27, Bungie rolled out their proclaimed “Go Fast” update, which is meant to fix multiple sandbox issues in the game. Players have complained that the game simply does not make them feel powerful. And in a game like Destiny where you are essentially a space wizard, ripping apart aliens and saving different planets, power is a wonderful feeling.
The main complaints in PvP have been that the time to kill (TTK) is too slow. With a TTK of over one second, players are encouraged to stick together to kill enemies faster. This eliminates “hero moments” in PvP games, meaning to simply flank and get behind the opponents is suicide, unless you are playing against five year olds.
Another complaint in every aspect of the game is that the abilities in the game recharge too slow. In Destiny 1, you can throw off grenades every couple of seconds with an optimized build. Now, grenades take over a minute to recharge, which encourage slow gun-focused gameplay, therefore dumbing down the game.
Bungie has released that their second DLC, titled “Gods of Mars”, will go live in May. With this DLC, players can expect reworked weapons, reworked armor perks and an all new storyline and raid lair. But it seems like Bungie is saving most of their substantial content updates until September. It has been hinted that the workers at Bungie have been working on all new, dynamic experiences, such as moving different types of weapons into different slots, new subclasses, and new subclass trees. It is expected that all of these features will go live in September with the purchase of a $40 mega-DLC, just like Destiny 1 did with the “Taken King” DLC.
Whether this game will stay alive until December is a glaring question. In many endgame activities, concurrent players on all platforms have dipped down below 50k. On PC, the activities have dipped below 10k. The game is failing, and Bungie will have to work fast to save this sinking ship.