X-Men Apocalypse: The Ad That Broke The Internet

Recently, as part of the final advertising push for the film “X-Men: Apocalypse,” a poster was erected which depicted Jennifer Lawrence’s character, Mystique, being graphically choked by the primary villain Apocalypse, played by Oscar Isaac.
The response to the image from the public, as well as fans of the film, has provided some confusing insight into the evolving world of comic book films and their response.
Essentially, many concerned citizens have pointed out that advertising a PG-13 film with an image of a woman being choked seems sexist. For those who’ve experienced domestic violence in the real-world, a large, colorful reminder on their way to work is the last thing they’re looking for.
Yet, on the other “side,” those who have seen the film argue that the scene in context is appropriate to the film, with emphasis on the equal role the female characters play in defeating the male villain.
Unfortunately, this seems to be an artifact of an internet-connected, spoiler-alerted audience of moviegoers. Those who have seen the scene in full can argue that it does *not* represent a problem, yet by definition, the advertisement is directed at those who have no such context.
For its part, Fox has responded to the controversy:
In our enthusiasm to show the villainy of the character Apocalypse we didn’t immediately recognize the upsetting connotation of this image in print form. Once we realized how insensitive it was, we quickly took steps to remove those materials. We apologize for our actions and would never condone violence against women.
So there you have it! All resolved!
Right? Right internet?
Nahhhhhh 😛

No Man’s Sky Release Pushed Back To August 9

No Man’s Sky is now coming to Play Station 4 August 9 in North America, August 10 in Europe, and August 12 in the UK. The previous release date was set, seemingly in stone, for June 21. The upcoming adventure survival game is the much anticipated brain child of the Indie studio Hello Games, who is developing and producing the interstellar voyage. In a dazzling demonstration last year at the Electronic Entertainment Expo (E3), Lead Developer Sean Murray guided a captivated audience through live game play. This game play deepened the hunger of fans for the sci-fi adventure and infinite possibility which this sandbox game offered.
Murray recently wrote to eager fans on the Play Station Blog, apologizing for pushing back the release date while assuring that it was the truest course of action to present the best game possible. With a universe as vast as this game is allowing, there are key moments which need to be polished in order that the final product may shine as brightly as the developers desire. The behemoth effort required by such a small team of developers, coupled with the high expectations of the gaming community require that this game be allowed to develop a bit longer in order to reach its maximum potential. There is much speculation, but in the end there will likely be little room for much aside from praise for what could be game of the year.