Fallout 4 Mods Hit Xbox One on May 31

Xbox One fans are no strangers to DLC packages, but a new wave of actual game mods is now in the works. Bethesda Game Studios recently announced on Twitter that they will be providing official Fallout 4 mods for the Xbox One starting on May 31. While these mods do come with quite a few restrictions, they could pave the way for the player-made mods that now dominate Steam. Here is a quick look at some of the features of these mods and how they are going to change this record-breaking RPG.

How Do They Work?

Modding games on the PC might be a straightforward task, but this process is a little more complicated on consoles. As for Fallout 4, Bethesda has claimed that the mods will be available directly through the game’s primary menu. Players will need a Bethesda.net account in order to access these mods. Both Bethesda and Xbox One have set 2 GB cap on the total amount of space that can be used for each mod.

All achievements are disabled when a mod is activated, and the system must reset completely when activating or deactivating any mods.

A Look at the Mods

Currently, Bethesda has released over 2,000 mods for beta gameplay. Many of these mods are designed to expand the size of the gameworld from the already impressive 235 discoverable locations. Some of the most popular mods for beta testers include minor changes to aesthetics such as changing Dogmeat to a feline companion and adding new clothing for the companions.