“Inside”, the sequel to the popular 2010 indie game “Limbo”, is proving to be a hit. The game is a platformer, but spins that genre to create an adventure that stands on its own. The game, developed by the Danish studio Playdead, is simple, yet gripping.
“Inside” begins by dropping you in an dark, unfamiliar setting and pushing you to go forward and figure out the story behind just what’s going on. Over the course of the game you travel from a dark forest to the countryside, into a city and a mysterious factory. The game attempts to tell its story not through words, but through its incredible amount of detail.
“Inside” takes inspiration from its predecessor by creating a world that can be read just like a book. Much of the game’s story must be inferred using what is provided: from the strange environments, to the reactions of the game’s characters, and the very actions of the player’s character, a young boy.
The game controls simply, with the only actions available to the player being the ability to run, jump, and grab objects. Many other unique features are present throughout the game: many of which also, considering the game’s frantic pace, only appear once.
“Inside” is a game that doesn’t hesitate to follow in the steps of “Limbo”, but also doesn’t let that restrain it. The game maintains its depth and provides a chilling – yet ultimately satisfying – experience.