When most people think of fighting games, the common image is of face-to-face competitions around an arcade cabinet or close to a television screen. “Ultra Street Fighter II,” for the Nintendo Switch, changes this by giving fighting game fans a console experience on the go. Looking over Street Fighter’s history on portable machines, only a handful has been great: SSF2 Turbo Revival on the GBA; SFA 3 on the PSP and SF4 on the 3DS. One feature that USF2 has over those titles is that it does not require additional equipment for multiple players.
USF2 looks as good as the HD Remix releases of SSF2 on the PS3 and 360. While the fighting game community will likely spend months comparing it to other versions, USF2 is still a Street Fighter title-an installment of one of the most venerable fighting game franchises. Even USF2’s presentation is customizable, allowing players to choose between HD or 16-bit graphics and between a remixed or chiptune soundtrack. While some may decry the HD artwork, those complaints mostly fall away when observed in person. USF2’s main benefit is its flexibility; you can enjoy old-school fighting on a monitor, complete with upscaled resolution, or you can take the game on the go. To play with a friend, just take the Joy-Cons off the tablet and hand one off.
As for playing with Joy-Cons, the experience is mixed. The analog stick makes some motions, even the rudimentary slide from “down” to “forward,” frustrating. While you can access “L” and “R,” the wrist strap slides make it much easier. The left Joy-Con’s face buttons are an excellent stand-in for a d-pad. The Joy-Con is also used for a special minigame that puts you into first-person perspective as you execute traditional special moves against waves of enemies; a feature good for some mindless bashing or keeping children active.
The biggest issue with USF2 may be the price tag; you’re effectively paying $40 for a 25-year-old game. While this is a comprehensive version of SF2 on a new console, some may wonder if it’s really worth the investment when the “Virtual Console” has SF2 for $10. Honestly, the $40 price tag is the only legitimate justification for why Switch owners might give USF2 a pass.
Virtual reality (VR) is coming. Every gamer knows it and the anticipation is building. So much so, that one YouTuber gamer recently jerry-rigged his Nintendo Switch to become a VR headset.
For the uninitiated, the Nintendo Switch is the one of the latest Nintendo developments in portable gaming technology. The tablet-sized, approximately 9” x 4”, device can be attached to a large TV for game play. It can also be a stand-alone portable game console much like its predecessor the Wii U. The Switch comes with many tailor-made games and more are in the pipeline.
The Switch has been well-received with sales at its launch surpassing Wii U launch sales. There have been rumors swirling that Nintendo released the Switch with the further intention of converting it for VR use. Its compact size and price would make it unique among the current VR offerings. For example, the Occulis Rift requires touch controls and a VR Gaming PC and the whole set up costs over $1,000. A Nintendo Switch, by comparison, retails for about $380.
YouTuber Nintendrew decided to see how the Switch would work as a VR device. He found a VR headset called the Durvois Dive 7 which fit the Switch perfectly. He recorded his game play of The Legend of Zelda: Ocarina of Time, from the Nintendo DS, for viewing on YouTube. He then used the Switch’s web browser to view his recorded YouTube game footage.
The experiment was a success, although it was not a perfect experience. The Switch’s 500 pixel screen does not allow for great resolution. Still, it may be possible that the Switch is just a first step in Nintendo’s development of a compact, affordable, VR system. The company filed a patent last year that could convert the Switch console to a VR device. Nintendo President Tatsumi Kimishima has explained one stumbling block is any issues that might occur from wearing a VR device for hours at a time.
You’ve likely been a gamer for the better part of your life. Along the way you’ve probably played your fair share of consoles. Out of all the video game console developers in the world it seems like one company consistently rises to the top: the Nintendo Switch. Nintendo is a company that innovates while staying true to their roots, never forgetting the nostalgia of yesterday while pursuing making history tomorrow. Now we are looking at another era of Nintendo memory making with their newest console: the Nintendo Switch. While fans are always nervous when a new console launches it seems like, in this case, the nerves were for nothing. As of this writing the Nintendo Switch has turned into one of the fastest selling consoles in Nintendo’s history.
We’ve finally gotten a chance to see some of the sale statistics for the first full month of the Nintendo Switch’s lifespan and the results are great. Nintendo managed to sling 2.7 million units in March alone, bringing nearly $584 million for the stalwart company. The Nintendo Switch had many of the concerns that the Nintendo Wii had when it was first released: it was a console that was trying something new and fans feared that it would just be a gimmick. Well, fear no more. The Switch has gotten rave reviews and the sale numbers are hard to ignore.
Gaming has changed dramatically even since the Nintendo Wii had launched. Nowadays customers have the option to pursue more video games, video game consoles, and video game companies than ever before. Mobile gaming has taken a huge bite out of the budget that many people had previously set aside for console gaming. Still, Nintendo continues to plug along without losing their focused. Tatsumi Kimishima, the president of Nintendo, simply stayed: “I was relieved by a strong start of the Switch.”
Kimishima knows that his console is selling well but there is still some concern amongst analysts that the console is lagging slightly behind. A few of the big concerns for potential lag include: dead pixels on the console’s launch screen, a lack of game choices, and the high marketing budget for the game eating away at the edge of profits. For now, however, the grass seems to be green.
The last couple of years haven’t been filled with good news for Nintendo. The company that was once a leader in home gaming consoles was now struggling to compete in a world where the Xbox and PlayStation have taken over the market. Starting in 2014, they’ve had several quarters of losses due to disappointing sales of the Wii U console. Nintendo also faced growing competition from the mobile gaming industry, which is one that they’ve eventually entered after some hesitation. Now that their latest console product is set to be released around the world on March 3rd, many are asking whether it will help them make a big comeback.
Their upcoming console is called the Switch and offers a few interesting and unique elements that are likely to appeal to their target audience. The Nintendo Switch is a hybrid console, which can be described as a handheld tablet that can seamlessly dock to a TV. Gamers can switch between TV and handheld mode instantly. One can start a game at home and play on the big screen, then continue playing while on the road, save their game and then come back to play on their home TV again.
Gamers can add the titles they want to the console either by purchasing them online and storing the games on the console’s 32 GB of internal storage or by buying them in store. Switch games come on a memory card that is roughly the size of an SD card and slides in a slot at the top of the console.
While the Switch is quite interesting in terms of design, it does come with a few drawbacks. Even though it has the form factor of a tablet, it doesn’t have a web browser or other kinds of connected apps a lot of users would love, such as apps that give access to video or music streaming services. The console will only have nine titles available at launch. The standard retail edition won’t include any free games either, which might disappoint shoppers looking for maximum value.
Set to launch on March 3, the Nintendo Switch is another attempt by the gaming company to reconcile a console with mobile and home entertainment capabilities. A recent review done by TechCrunch, who were able to get their hands on the device before launch, claims that the hardware from Nintendo is crafty, but limited. Buyers can expect to find a restricted number of game titles upon release, but may be pleasantly surprised by the reliability of the Switch.
The device itself comes equipped with a 6.2-inch screen that can be docked into a charging station which may be plugged into a home theatre system. Using the switch in this fashion allows for multiplayer gaming on a bigger screen using the two “Joy-Con” wireless controllers. With both controllers attached, the system weights approximately .88 pounds.
Going wireless with the Nintendo Switch allows consumers to use the device for up to three hours without charge. Wireless online gaming is available without being plugged into the home charging dock. Among the multiplayer options provided by the Switch include an 8-player home functionality and a parental control standalone application.
Despite the lack of games mentioned by TechCrunch’s review of the Switch, Nintendo lists nine games being available for play on March 3, including the fan favorite, Zelda.
Nonetheless, the Nintendo Switch is a bold attempt at introducing a versatile home gaming system into the market. The ability to take the system on the go makes keeping track of game progress easier than the PlayStation 4 and Xbox One competitors. While the Switch does not have the robust graphics capabilities of these bigger consoles, this new product option by Nintendo will undoubtedly make an impact in the gaming market, especially with the established Nintendo fans.
Nintendo has started to unveil more information regarding the Switch, its impending hybrid of a traditional gaming console and a portable system. Among these details is the ability to already begin placing preorders. According to the official Twitter account belonging to Nintendo’s New York-based store, a limited number of Switches will be available for preorder on January 13th. Interested parties will need to show up at the New York branch of Nintendo World and put forth their money right at nine in the morning.
With Nintendo’s track record for new releases, as seen by the initial scarcity of the Wii, its Amiibo toys and even the NES Classic, it is an easy call that the Switch will likely be a difficult piece of tech to acquire for several months after its launch date. Anyone looking to get in on the ground floor of Nintendo’s new machine will need to keep their ears low to the ground for even the slightest opportunity. Regardless, it is a forgone conclusion that the aforementioned Nintendo World preorders will not be available for even one hour. It is currently unknown if Nintendo plans to extend official preorders through online stores or in regions other than New York City.
The Switch seems to continue Nintendo’s trend for producing revolutionary pieces of technology within the video game industry. The most notable feature of this new device is its modular capabilities; the very first trailer, which greatly emphasized the Millennial demographic, showcases how the central tablet can be inserted into a base to function as a traditional gaming console or taken along as a portable device. Furthermore, the controls can connect to the sides of the central tablet as an approximation of the Wii U’s tablet controller or they can be used separately for sessions of multiplayer gaming.
Bringing Something New To The Table
When Nintendo revealed its upcoming next-gen console Nintendo Switch the world was amazed. The combination of a handheld device and home console is changing the way gamers think of the console experience, but there are a few canaries in the coal mine. The design of the Switch may deter third party developers and publishers from providing support for the next-gen console. The return to using cartridges and relatively low memory are likely to turn off gamers accustomed to digital downloads and Blu-Ray discs. Regardless of these criticisms Nintendo continues to push forward
The Return Of The Cartridge
One of the biggest standouts in the design of the console/handheld hybrid is the flash cartridge format Nintendo has chosen as the media format of the Switch. Although the cost of cartridges has gone down in recent years they are still more expensive than optic discs. Naturally developers are going to factor this into their budgets and may opt out of providing third party software for the Switch. There are some advantages to the format. Cartridges offer faster load times when compared to the Blu-Ray discs giving the Switch an edge.
The Switch is expected to have relatively low amount of memory. At time when the average game is about 50 GB the hard drive of the Switch is raising some eyebrows. At most it is expected to have about 256 GB of memory space but other estimates put the Switch hard drive closer to 32 GB. The growth of digital downloads will come into conflict with Nintendo’s decision. However there are some companies that may warm up to the relatively low memory space of the Switch. Physical stores such as EB Games are experiencing serious declines in sales as consumer demand for physical copies of games drops. If the Switch finds a successful niche gaming stores may see the current trend reverse.