All of the characters in Overwatch are unique, even apart from the fact that each of them has their own characteristics and personality. Each’s own special appearance can be changed for even more great variations, so also all attacks, damage, and the style of play for each fighter is undoubtedly their own. While one jumps on the wall as if they were a ninja; another can accurately hit them from far range and reveal enemy positions; another may, quite calmly absorb more than a dozen bullets while still cheerfully jumping. Someone can master, automatically firing into the enemy while another has personally turned into a big-gun and started firing.
At this point in the number of game characters is 21. Given that none of them are similar to each other at all in the sense of the word, it is unrealistic how many characters you get with Overwatch. No other game is as individualistic. Blasters, melee, spies, ninjas, doctors, everything you could possibly wish for in your little sophisticated gamer soul. So do you want to treat the team? There is a desire to jump on the front with a huge machine gun or a hammer – but for God’s sake! “Blizzard” correctly noticed in the press release that in this game, the truth of the matter is that everyone will find a character to your liking, including the new addition, Doomfist.
The closest and clearer layout of talent is only that of those who know anything about the World of Warcraft and Heroes of the Storm. Well, or playing in the similar of MOBA . Most of the tricks and mechanics, as well as the fragmentation into sub-classes, were borrowed from these two games. As I have already said before, Blizzard always uses previously gained experience on the new canvas. The result is amazing.