Ubisoft Creates AI to Assist its Dev Team

Ubisoft has experienced their fair share of bugs over the years. Upon the release of Assassin’s Creed: Unity, Ubisoft was made a laughing stock by gamers all over the world. The game featured such glitches that involved character models not showing properly, players falling through the game map, and game breaking glitches that prevented the player from completing the game. All of the glitches in Unity were quickly fixed, but Ubisoft will never be able to make fans forget their most embarrassing launch of all time.

Ubisoft now has artificial intelligence technology to prevent bugs before they can even happen. Ubisoft’s Commit Assistance AI prevents developers from making bugs, instead of correcting them. Ubisoft displayed their new technology to the gaming industry at a Developer Conference in Montreal.

Ubisoft created the AI to cut back on expensive costs like play-testing and other aspects of game design. Even though Ubisoft says the AI is still in its infant stage, they have already began implementing it into their newest game, Far Cry 5. By using such AI to create their video games, Ubisoft is able to create more realistic AI that is capable of performing actions based on real human motivation.

Ubisoft took the time to explain how it uses its technology to create better games. In their popular title Watch Dogs 2, they used AI to teach cars how to drive like real motorists. Previously, the NPCs who were behind the wheel didn’t quite understand that braking was vital to driving on the road. The AI was able to show the programming that braking is the most desirable solution for some tasks.

One of Ubisoft’s problems when creating an AI that assists its developers was to make sure their employees understood that the AI was there to help them do their job and not to replace them. The AI cannot perform the job of a developer or a programmer, it can only help the developer catch his mistakes quicker and save them valuable time. With this new AI, Ubisoft have raised the productivity of their skilled developers.

Ubisoft Claims it will Focus on AC:Origins;Not New Game

It seems that Assassin’s Creed Origins not only broke the annual release schedule of the game franchise once, but perhaps permanently. Since the release of Assassin Creed 2 until Assassin’s Creed: Syndicate we have seen an Assassin’s Creed game every year, sometimes we got multiple in a year(such as AC:Unity and AC:Rogue). The occasional handheld system would even receive a title the same year consoles would receive the newest edition of the main series.

But it seems Assassin Creed: Origin’s two year gap was not an anomaly: it may be the new norm, and I’d like to explain why that may not be such a bad idea.

Ubisoft, announced on Feb. 13th, said that it will not be focusing it’s attention on a new installment of the franchise, instead it will continue to put resources into map expansions and DLC for the recently released and critically acclaimed Assassin Creed: Origins.

This edition of Assassin Creed sees the player go back in time for the first time in franchise history. The player is taken all the way back to the end of the Ptolemy Kingdom, as you witness the rise of Queen Cleopatra. The concept is quite refreshing since previous titles were creeping nearer and nearer to modern day. This gives Ubisoft a chance to “reset” the Assassin’s Creed universe and show the player the true origins of how the Assassins came to be and allows them to build the story from there.

The first DLC for the game, The Hidden Ones, has already been released, and it picks up right after the ending of the main storyline. The next expansion is set to be released on March 6th, 2018 and it is titled The Curse of the Pharaohs. Ubisoft has not said how many total DLC it will release for Origins, but if I had to guess, we will be seeing new content until the end of 2018.

If the next game in the series is as good as Origins, fans will rejoice in the decision to wait an extra year before the release of the newest title.