‘We Happy Few’ to Get Movie Treatment

Video games have served as a basis for several movies, with an erratic success rate at the box office. While the storied franchise of “Resident Evil” video games has given birth to fourteen years of films within a parallel universe to its own gaming universe, other contenders like “Assassin’s Creed” have failed to bring in notable profits. Despite the shaky odds that game-based film adaptations have fostered, some studios remain hopeful.

 

At least one of these impending video game adaptations greatly differs a great deal from its forebears; the survivor-horror title “We Happy Few” is up for a film adaptation. Beyond the source material’s rather distinct setting, aesthetic and premise, the We Happy Few film differs from previous game adaptations by being derived from an independent title, rather than a game produced by a major studio or belonging to an established franchise. The basic setting of the source material is a small ’60s English town whose populace is pacified by chemicals. The game’s premise is one of dark humor, paranoia, madness and survival as the player’s character struggles to escape without alerting suspicions.

 

While the video game was produced by Compulsion Games, We Happy Few’s film will be handled by dj2 Entertainment and Gold Circle Entertainment. Its production team consists of Gold Circle’s Paul Brooks and dj2’s Dmitri M. Johnson and Dan Jevons. Stephan Bugaj, also from dj2, will serve as the film’s executive producer. Gold Circle’s cinematic body of work includes “Pitch Perfect” and “My Big Fat Greek Wedding.” As things currently stand, there has been no announcement of a screenwriter or director for the project.

 

News that We Happy Few is getting a film treatment should bring joy to fans of video games and horror. It is also heartening to learn that even indie games can garner enough attention that studios want to bring it to the silver screen, possibly bringing even more attention to the titles produced beyond the influence of major game studios. That being said, We Happy Few’s film is still very young and much could happen between now and the time of its completion.

 

Thimbleweed Park Reinvents the Old School PC Game

There is a new video game called Thimbleweed Park, available for the PC, that looks like it stepped right out of the 90s. However, this game intends to have an old-school look and feel to it. This point-and-click adventure that leads two detectives into a very bizarre town. The two main detectives, Antonio and Angela, are the main characters of the game.

 

One reason that this video game excels is because it doesn’t take itself too seriously. A game involving detectives tracking a murderer should definitely have a serious tone. However, Thimbleweed Park keeps a balance of seriousness and humor that serves as a reminder that this is all just a game. Taking a cue from the popular DOS adventure games of the 90s, there are plenty of fun locations to explore.

 

Balancing a mixture between adventure and puzzle solving isn’t always easy in video games. Thimbleweed Park is able to strike a great balance between multiple game genres. The dialogue and voice work balances between adding to the story and injecting just the right amount of humor to keep things relatively light.

 

Certain point-and-click games of days gone by used to feel quite restrictive. Making matters worse, users would often have to complete such specific tasks in these games, it would take the fun out of the whole game. However, Thimbleweed Park allows the player an amount of freedom that is rarely seen in these types of games.

 

Don’t expect Thimbleweed Park to be a walk in the park. This game is one that can require deep thinking and plenty of trial and error. If you have grown up playing those old-school DOS games of the past, you will warm right up to the experience that Thimbleweed Park presents. Getting to solve a mystery within a town is a fun overall main story. The characters really add to the experience and the atmosphere throughout this game is superb. In addition, gamers who enjoy a little bit of difficulty will love the constant challenge that Thimbleweed Park offers.

 

Power Rangers now Available in Minecraft

Fans of the old school version of the Mighty Morphin Power Rangers that play the video game Minecraft are in for a special treat. There has been recently released downloadable content for the wildly popular Minecraft that features all five of the original Power Rangers as playable characters. In addition, the downloadable content pack also comes with playable versions of the Bulk, Rita, and Skull characters.

 

Minecraft was originally released in 2011 and would quickly go on to become one of the best-selling video games of all time. The popularity behind Minecraft comes from the freedom that a player has to create their own virtual world.

 

Fans of the original television show Mighty Morphin Power Rangers will be happy to know that both the Green and White Ranger are included within the downloadable content. The Minecraft Power Rangers Skin Pack was released on March 27th, 2017 and it features a download size of only 10.09MB. You can find more information about the Minecraft Power Rangers Skin Pack by viewing it at the Microsoft Store, which you can get to by clicking here.

 

Currently, this downloadable content has a five-star rating, based on 20 reviewers, and looks to be very popular. The ESRB has rated this downloadable content as Everyone 10+, meaning that it is suitable for persons aged 10 and older.

 

The Power Rangers downloadable content is available for Minecraft releases on PC, mobile, and console versions of this game. The entire Power Rangers pack is available to download for $3. The release of the Power Rangers in Minecraft comes hot on the heels of the upcoming release of the Mighty Morphin Power Rangers feature-length film. It looks like a new generation might be seeing more of the Power Rangers, as there is already talk of a sequel to the original film being in the works for these superheroes.

 

British Gaming Companies Considering Brexit-Inspired Relocation

Two-fifths of British gaming companies have commented on plans to relocate all or a portion of their business endeavors after the wake of Brexit and its economic aftershocks. These companies have commented on how the UK’s withdrawal from the EU resulted in the loss of talent and funding. Industry firm Ukie surveyed 75 of the 2,000 plus game companies in the UK, most of which focused on the development of games.

 

The UK government commented that it sought to continue attracting global talent. A DCMS spokesperson remarked that UK’s creative industries are among the nation’s biggest success and that the government wants to maintain the UK’s status as a global leader in the field of video games. Britain is currently assessing its creative industries.

 

Ukie said that it sought to work with the government in order to shape the landscape so that it continually fosters business pertinent to interactive entertainment and gaming. The sale of UK games in 2016 contributed nearly £3 billion, positioning it above video or music entertainment. The firm consulted extensively with companies between the months of September and February, discerning that their main issue with Brexit was the lost of access to skilled talent; nearly three-fifths of these companies employed EU staff. Nearly all of the survey’s respondents stated that properly skilled EU nationals should have a default opportunity to live and worth within the UK.

 

Ukie reported that the competitive nature of the gaming industry necessitates the ability to draw diverse talent. Without access to that talent, many firms would likely relocate, depriving the UK of tax revenue. Another common worry from the Ukie survey was the disparity in data legislation between the UK and the EU. More than three-fifths of all respondents claimed that separating data held by UK customers could significantly cost firms, with one firm commenting that it would compensate for the issue by ending its publishing efforts within the UK. Other concerns included the possibility of cutting the UK off from EU-based programs like “Creative Europe.” 60 percent of all games companies experienced growth this year, declining from four-fifths last year.

 

Final Fantasy XV’s ‘Episode Gladiolus’ Is A Less Than Stellar DLC Debut

At one point during the course of “Final Fantasy XV,” Gladiolus, also known as “Gladio” and the bodyguard of Prince Noctis, leaves the party for a few chapters without explaining his reasons. While Gladio’s reasons for his temporary departure were never explained in FF XV, the recent DLC material of “Episode Gladiolus” yields an answer. While this offering allows you to take direct control of Gladio during his absence from the party, its execution leaves something to be desired.

 

Episode Gladiolus begins with the four-man band hanging out around the campfire with Prompto yapping his mouth and Noctis focusing on his phone. The friendship among these characters is one of Final Fantasy XV’s greatest benefits; sadly, things quickly change up so Gladio pairs up with Cor, a marshal loyal to Noctis. The main premise of this episode focuses on Gladio’s efforts to becoming the best retainer he can. Gladio’s path has him tackling the trail of Gilgamesh, a memorable character with several franchise appearances. Despite the heartening premise of tackling Gilgamesh, his “trial” is a series of linear corridors, broken up by combat sequences. While the Gilgamesh fight makes for a satisfying finish, the entire episode takes roughly 90 minutes to finish.

 

While FF XV’s combat has been relatively lackluster, the lack of access to Noctis’ teleportation and spellcasting abilities further diminishes that combat. Gladio’s combat boils down to spamming “attack” with an occasional dodge or shield-raise. The one unique way of attacking, using stone columns as improvised weaponry, quickly loses novelty.

 

Over the episode’s 90 minute running time, it never really satisfies narratively or mechanically. As if to further point out the distinction in protagonist, Episode Gladiolus shows up in a separate console window from FF XV and has you controlling a level 24 Gladio, regardless of your progress in FF XV. While there are a handful of parent game benefits after completing the episode, none are really notable except maybe shirtless Gladio. Overall, Episode Gladiolus is more of a mild chore than a lark whose main positives are a fight with Gilgamesh and a teaser for Prompto’s episode.

 

Gameception: Man Programs ‘Pokemon Red’ Inside of ‘Minecraft’

YouTube talent “MrSquishy” has been a very busy individual within the game of “Minecraft.” Specifically, he has invested over 21 months, nearly two years, of his time in order to program a fully functional version of “Pokemon Red” inside of the voxel-based exploration game. Despite all of the effort involved, MrSquishy is a seasoned professional at this game-within-a-game approach to design and has previously managed to fully program “Pac-Man” within Minecraft, complete with a voxel arcade cabinet.

 

MrSquishy’s newest offering allows users to play Pokemon Red inside of an unmodded version of Minecraft. MrSquishy has been able to accomplish these coding feats due to understanding that Minecraft’s code contains command blocks. Because there is no way by which a person can just upload the ROM of a given game, he had to manually code in every element of Pokemon Red, even going as far as recreating several of the iconic glitches and exploits of the handheld title. Because presentation can be just as important as execution, MrSquishy’s “Pokemon: Minecraft Edition” includes an entire Pokemon-themed battle stadium surrounded by massive voxel sculptures of a Blastoise, a Venusaur and a Charizard practically holding a massive red version of the Game Boy Pocket handheld gaming device which serves as the display device to play MrSquishy’s “transcribed” edition of Pokemon Red.

 

Actually starting up a game of MrSquishy’s Pokemon involves using a pulsing book item. The player is then presented with six pages of options that include activating or deactivating the controls for Pokemon Red, changing the settings and controls for the game and even changing the colors of the Game Boy Pocket’s frame and case to reflect the equipment users may have had back in the late 1990s.

 

Rather than having to make a series of button presses to physically navigate a player’s Minecraft avatar to push the giant buttons on the monolithic Game Boy Pocket, all of the controls for this version of Pokemon Red are governed by keyboard inputs. While the directional inputs are easy to understand, the other four buttons are keyed to the spacebar, shift, “F” and “Q” keys.

 

Build Your Own Empire in Urban Empire

The Urban Empire game is a new kind of a game that let users create their own political empire of in own in their mind. Urban Empire lets the game players explore the ideas of establishing political strongholds. For example Sim city enables you to take over the powers of a nascent city, however, it will come with many limitations particularly when it comes to making decisions that the gamer can wild. The Urban Empire shakes the gamer a bit however it also gives them of what the reality is like. As the leader of the city, the gamer can seek to pass the legislation about the women right or even abolish the child labor laws, however, the as leader the gamer is always against the city councils.

 

 

Once the game has started the gamer will have immense power that allows him/her to take control of a political family with the blessing from the emperor of Swarelia a fictional country. One great advantage about this game for the gamer is that they can’t be removed from the office and will never lack money. Whenever the leader is out of money, they can seek the help of the emperor in in term of financial bailout though the gamer will lose some political mileage. Apart from that, the gamer is free to support any movement or projects of their preference. While doing so the gamer will be making an important decision that will affect the future of their generations, for example taking their children to boarding school.

 

 

The Urban Empire is an amazing game that lets the gamer alter the organizing as well as a zoning new district as well as making a decision about the type of technologies that they can introduce to the city. As the leadership progress, the gamer can decide to unblock the sewage, electricity as well as different types of roads and so much more, it is amazing.

 

 

Each new district will have enough finance to build the required infrastructure as well as the monthly maintenance that will enable the leader to manage more services. The game is thrilling, the tension that arises between expenses of different services and the infrastructure upgrades, the gamers’ goals, and the unpredictability of the council members makes the game exerting.

 

It’s Official: “Kingdom Hearts 3” Won’t Be Released In March 2017

Gamers around the world were hoping Square Enix would release Kingdom Hearts 3 in March of this year. Unfortunately, new information from the Japanese-based gaming company suggests this action-adventure game won’t even be released in 2017.

 

Kingdom Hearts 3’s director, Tetsuya Nomura, recently dispelled any rumors floating on the Internet which suggested Square Enix might surprise fans and release this game in March. Nomura told reporters the development of Kingdom Hearts 3 has been challenging than anything Square Enix has attempted thus far.

 

In the same interview, Nomura suggested that Kingdom Hearts fans may get another sneak preview of Kingdom Hearts 3 later this year. He also promised to release an official statement on how the development on the game is going later this year.

 

Square Enix just released one new screenshot from Kingdom Hearts 3 to entice gamers who might be getting aggravated by the game’s long delay. The screenshot shows Sora in front of a giant Heartless. Nomura said this will be one of the boss battles in Kingdom Hearts 3.

 

Last year, Square Enix spent most of its time and energy promoting the highly successful Final Fantasy 15. Developers were also busy working on Kingdom Hearts HD 2.8 Final Chapter Prologue for the PlayStation 4 last year. As the name suggests, Kingdom Hearts 2.8 sets the stage for Kingdom Hearts 3. Kingdom Hearts 2.8 was released worldwide on January 24th, 2017.

 

Square Enix has only confirmed five worlds that will be included in Kingdom Hearts 3. A few of the Disney-inspired worlds include Mount Olympus from Hercules, San Fransokyo from Big Hero 6, and the Kingdom of Corona from Tangled. People familiar with the Kingdom Hearts franchise will be happy to learn that gamers will get to explore Twilight Town and the Mysterious Tower again.

 

Many Kingdom Hearts fans hope Square Enix will include worlds from some of Disney’s new properties in this upcoming game. A few of the worlds gamers really want to explore include planets from the Star Wars universe, Pixar-inspired areas, and Marvel-inspired worlds.

 

Now that these games are finally completed, developers can turn all their attention to completing Kingdom Hearts 3. Most critics now believe this title will be released in early 2018.

 

 

“Breath of the Wild” May Be Best Zelda Ever

“The Legend of Zelda: Breath of the Wild” is Nintendo’s latest installment in the storied Legend of Zelda franchise. Despite being the 10th Zelda title on a Nintendo console and the 19th release across all formats, this title ranks as the leader when it comes to the ability to explore an open world however you want. This game brings a refreshing return of surprise to the series, where every interaction brings teaching experiences with it. As one example, I repeatedly being struck by electricity while sojourning the land during a thunderstorm; after assessing my surroundings, it dawned on me that my current weapon and shield were metal and the bolts of lightning were homing in on me. This game excels at teaching by example and I really do not wish to go into more specifics just so that readers can experience as many of the gameplay quirks as possible on their own.

 

Anyone with memories of irritating helper characters like Navi or Fi will be pleased to know that Link adventures completely by himself. While you are given directions to your next quest objective, they are just vague and open-ended enough that it doesn’t feel like the game is holding your hand. One of the overarching quests entails the defeat of four sacred beasts as a precursor to tackling Ganon, without ever defining a “sacred beast.”

 

Breath of the Wild features the largest iteration of Hyrule we have ever seen; to facilitate full discovery of this Hyrule, Breath of the Wild gives Link the ability to climb almost anything, provided his stamina gauge holds out. Since the ability to go up also runs the risk of ascending to elevations that would be fatal to fall from, Link also gains a glider to help him make a safe landing and scout out vast areas of terrain more quickly than if he had been exploring just on foot. Another tweak to Link’s abilities is the absence of heart containers; Link only gains hearts and stamina through progression within the game, similar to advancement in most RPGs but without actually showing goal numbers.

 

No MCU Connection to Marvel’s Video Game Releases

Fans of the Marvel Cinematic Universe like to keep score. They not only watch the movies and television programs, they read tie-in novels and play licensed video games. And they wonder who much of the material outside of television and movie screens is part of the overall canon. Some sad news is breaking for video game fans. The forthcoming video games based on Marvel properties are not tied in with the MCU.

 

Two highly-anticipated video games are coming out in 2017. A Guardians of the Galaxy Game and a Spider-Man game will debut to surely huge sales. Players, however, won’t be making any contributions to the MCU.

 

The decision to keep the gaming adventures separate from the motion picture and television tales is not done to snub gaming fans. Rather, Marvel and its gaming partners feel locking the video games into the world of the MCU limits what can and cannot be done in the videos. By allowing the video games to stand in their own universe, Marvel is not limited in any way in terms of what stories to tell.

 

Perhaps Marvel would like to revisit an original 1960’s story with The Vulture for a new video game. This would not be possible if the video game had to follow along with the narrative of Spider-Man: Homecoming. The Vulture is being completely reimagined in the film. So, the video game would need to play second fiddle to the creative approach to the film’s screenwriters. There is no reason to do this. Giving the video game developers complete freedom should lead to better games.