Microsoft Cancels Exclusive Action Game Scalebound

Microsoft has revealed that Scalebound, one of the biggest upcoming games from Xbox has been annulled. Published by Microsoft, the game was scheduled for launching on both PC and Xbox One.

 

The Development of Scalebound

 

Scalebound had risen to head several lists of the “Most Anticipated Games” and formed a section of top titles set to hit Microsoft’s console besides Sea of Thieves pirate game, strategy title Halo Wars 2,and Crackdown 3 the open-world action game.

 

Reports from Eurogamer indicate that last fall, a number of key members of the game’s development team were compelled to step away for a month from the project due to what was described as project’s heavy workload pressure. When they came back, project Scalebound was behind schedule and it was decided not to proceed with the game.

 

The Future of Scalebound

 

Fans of Scalebound will now have to sit tight and see whether the game’s original developers will opt to proceed with this video game separately from the current Microsoft partnership.

 

Even though Platinum has received critical acclaim for lots of their video games over the years, mainstream success has tended to always elude them. It is not clear whether the Scalebound project could still be carried on under the supervision of Platinum Games studio. It is hoped that Nier: Automata will help in keeping Platinum Games afloat as they seek pick up from this blow triggered by the Microsoft cancellation.

 

Conclusion

 

Scalebound has been under development for over 4 years, being developed by Platinum Games, the Japanese studio that is best known for their fast-paced action titles such as Vanguish and Bayonetta. The cancelation of such a highly promoted AAA game after 4 years of development is already been viewed as being an unprecedented move by industry experts, but to have the footage of its existence removed is particularly odd.

 

Microsoft Cancels Exclusive Action-RPG Scalebound

The Xbox One’s 2017 games lineup took a hit today, as the PlatinumGames-developed Scalebound was unceremoniously yanked by publisher Microsoft Studios.

 

News of the cancellation leaked out ahead of the official announcement, with Microsoft later releasing a statement saying, ““After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound.”

 

The title was originally introduced at E3 2014 and seemed to have promise. PlatinumGames had developed critically acclaimed darlings like Bayonetta and The Wonderful 101, and the game’s action-JRPG (Japanese role-playing game) feel looked like it would fill a void in Microsoft’s Western-heavy lineup.

 

Scalebound‘s juxtaposition of a modern character (complete with headphones) in a fantasy world filled with dragons also provided the game with a unique flavor.

 

It wasn’t long, however, until rumblings surfaced online that all was not well with the game’s development. In 2015, creator Hideki Kamiya took to Twitter to express unhappiness with Microsoft’s marketing plan for Scalebound. And in 2016, the game was delayed out of its original holiday window and into 2017.

 

The exact reason for the game’s cancellation is unclear. Microsoft’s statement did nothing more than confirm that the news was true. Phil Spencer, the head of Xbox at Microsoft, told a user on Twitter that canceling the title was a “Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im [sic] confident in 17 lineup thats [sic] our focus.”

 

Losing a console exclusive may sting for some Xbox One owners, but gamers on the platform still have titles like Crackdown 3, Cuphead, Halo Wars 2 and Sea of Thieves to look forward to in 2017. And, if past years are any indication, Forza Motorsport 7 will likely make its way to the system later in the year. Still, on a console full of racers and shooters, a game like Scalebound would have been a welcome change of pace.

 

Perhaps at E3 in June, Microsoft will give fans something new to be excited about.

 

What Is Nintendo Trying To Do With The NX?

Nintendo has long since stopped trying to compete directly with the Playstation and Xbox brands, as well as PC gaming. They know that they just can’t match the hardware firepower being used by Sony and Microsoft, and they certainly don’t appeal to the type of hardcore PC gamer who is willing to spend over $600 on an elite video card. Nintendo now caters to one group: fans of Nintendo. The millions of casual gaming fans who flocked to the Wii seemed to have abandoned them, if Wii U sales figures are any indication. So what exactly is Nintendo trying to do with their next “console”, the NX? I haven’t the slightest idea.

According to rumors that are more than likely true, Nintendo is going to attempt a hybrid handheld/console approach with the NX. Basically, it’s going to be a handheld that is powerful enough to play games that could potentially compete with the PS4 and Xbox One in terms of graphical fidelity. Although I just don’t see it happening. Who is going to want to carry a bulky handheld around with them in this age of smartphones? And who wants to sacrifice power in their console for the ability to take it with them on the go?

Nintendo has made a habit out of proving everyone wrong, and I would love to be one of them in this instance. I want to love the next Nintendo console, but right now I’m afraid I just won’t get the chance.

Avatars in Wheelchairs Confirmed by Microsoft

In recent Twitter posts, Microsoft leaders confirmed the development of disabled, or wheelchair-bound, avatars and early screenshots of what the new avatars might look like.

After an Xbox fan tweeted Xbox Division Head Phil Spencer, suggesting maybe he would start a petition to encourage Microsoft to include more diversity in its avatars. Spencer tweeted back quickly that no petition was needed, and that developments were already underway and would be released soon.

The next day, Mike Ybarra, an engineering lead for the company, tweeted pictures of the initial concepts that showed avatars in Microsoft-branded wheelchairs. The images show a male and female avatar in the wheelchairs, and immediately sparked further conversation about facial feature design expected to be released concurrently with the new avatars.

The current versions of avatars were released in 2015, when many games began allowing (or requiring) an in-game representation of the player. Avatars allow the player to create an in-game representation that is designed to be similar to the player’s physical appearance (though, certainly, players are under no obligation to create an avatar’s image based on their own). With this in mind, it has been frustrating for wheelchair-bound players who have not always felt represented.

Fortunately, the new avatars are expected to be released with the August updates Microsoft has already announced, and players look forward to seeing the many changes and options that will be available.

Fallout 4 Mods Hit Xbox One on May 31

Xbox One fans are no strangers to DLC packages, but a new wave of actual game mods is now in the works. Bethesda Game Studios recently announced on Twitter that they will be providing official Fallout 4 mods for the Xbox One starting on May 31. While these mods do come with quite a few restrictions, they could pave the way for the player-made mods that now dominate Steam. Here is a quick look at some of the features of these mods and how they are going to change this record-breaking RPG.

How Do They Work?

Modding games on the PC might be a straightforward task, but this process is a little more complicated on consoles. As for Fallout 4, Bethesda has claimed that the mods will be available directly through the game’s primary menu. Players will need a Bethesda.net account in order to access these mods. Both Bethesda and Xbox One have set 2 GB cap on the total amount of space that can be used for each mod.

All achievements are disabled when a mod is activated, and the system must reset completely when activating or deactivating any mods.

A Look at the Mods

Currently, Bethesda has released over 2,000 mods for beta gameplay. Many of these mods are designed to expand the size of the gameworld from the already impressive 235 discoverable locations. Some of the most popular mods for beta testers include minor changes to aesthetics such as changing Dogmeat to a feline companion and adding new clothing for the companions.

Microsoft Expects More Xbox One Sales

Xbox 360 users make up a large portion of gamers in the world, but that’s about to change. Microsoft recently announced that the company is expecting millions of sales for the Xbox one later this year. Gamerant recently published an article that features much more information on this story. Nonetheless, I happen to agree with Microsoft, but I’m not so sure about the one million sales.

The Xbox one console is still very expensive, and many people are not ready to pay $400 or more. However, Microsoft’s recent announcement of backwards compatibility has sparked an interest in thousands of gamers worldwide. Apparently, Xbox 360 users are more inclined to purchase the Xbox one console now, and it’s because of the backwards compatibility feature.

Microsoft revealed that Xbox 360 users are waiting for a new ‘Halo’ or ‘Gears of War’ title, and later this year, the Xbox community will get both games. ‘Halo 5: Guardians’ will release in October, and the Ultimate Edition of ‘Gears of War’ will release later this year as well reports Susan McGalla on her facebook. Microsoft will be selling the Xbox one with ‘Halo: The Master Chief Collection’ for a limited time, and Xbox 360 users may be more inclined to purchase an Xbox one.